Thursday, November 10, 2011

Head First Statistics (Kindle Edition)

Head First Statistics
Head First Statistics (Kindle Edition)
By Dawn Griffiths

Buy new: $15.39
Customer Rating: 4.8

First tagged by Arunkumar Gururajan
Customer tags: programming, head first, statistics, probability

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Compilers: Principles, Techniques, and Tools (2nd Edition) (Hardcover)

Compilers: Principles, Techniques, and Tools (2nd Edition)
Compilers: Principles, Techniques, and Tools (2nd Edition) (Hardcover)
By Ravi Sethi

Buy new: $98.99
62 used and new from $65.00
Customer Rating: 3.5

Customer tags: computer science(22), compilers(19), programming(9), algorithms(8), compiler design(6), book(4), design(2), dinasour book

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Tuesday, November 8, 2011

The Architecture of Open Source Applications (Kindle Edition)

The Architecture of Open Source Applications
The Architecture of Open Source Applications (Kindle Edition)
By Robert Chansler

Buy new: $9.99
196 used and new from $9.69
Customer Rating: 5.0

First tagged by skutruger
Customer tags: software development, programming

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Thursday, November 3, 2011

Tuesday, November 1, 2011

Beginning Programming with C++ For Dummies (For Dummies (Computers)) (Kindle Edition)

Beginning Programming with C++ For Dummies (For Dummies (Computers))
Beginning Programming with C++ For Dummies (For Dummies (Computers)) (Kindle Edition)
By Stephen R. Davis

Buy new: $16.49
Customer Rating: 3.5

First tagged by Mikah Wright
Customer tags: tutorials, software development, programming, c, tools, video games, java

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Professional Unity and C#: Multi-Platform 3D Game Development (Paperback)

Professional Unity and C#: Multi-Platform 3D Game Development
Professional Unity and C#: Multi-Platform 3D Game Development (Paperback)
By Manuel Saint-Victor

Review & Description

The ideal Unity book for programmers ready to dive into to advanced 3D gaming

As a dynamic, graphically rich 3D game engine, Unity3D stands out from its competitors by working on nearly every desktop and mobile platform. This book is the first to offer professional-level programming of Unity using C#. You begin with learning how to install Unity3D and gradually move on to more advanced coding topics in C#. Each object is introduced, applied to the code, demonstrated through examples, and added to an example game that is built upon throughout the book.

By the end of the book, you will be encouraged to create a game and upload it to a site where other users can view and comment, cultivating the learning process through dialog and interaction.

  • Explains how to maximize advanced capabilities of Unity3D for programming games
  • Highlights creating shaders, which manipulate the way graphics are rendered by the game engine
  • Extends the reach of the book by discussing how Unity3D is an ideal way to break into the social web market
  • Demystifies Unity3D co-routines and the yield statement in a clear and concise manner

Whether you use this book as a tutorial or reference manual for working with Unity3D and C#, you will most certainly find it to be invaluable. Read more


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